It's pretty obvious you've never tried to make a game before. this game was made in 4 days. It's a little rough around the edges in the sense that there's no audio or tutorial explaining you need to click during the moment you are attacked to do damage, but it's got excellent visuals and actual fun game play mechanics once you know how it works (which is actually quite rare for game jam games). The fact that they managed to make 6+ enemy types when more then 80% of this jams participants weren't even able to turn in a game should at the very least give you a bit of respect for the guy. I mean 100% of people who joined the jam plan on turning something in, that's why they joined, but it is so hard that more then 80% of people couldn't do it and quit. But this guy didn't quit. He built it in 4 days, it's not going to be comparable to something you download off of steam, which is normally developed in a year or longer by a team of individuals who are paid to do it full time. Considering the development time and team size, this becomes a god damn piece of art. Every successful game dev started by making shitty games, that's why every single one of us are here in this jam, so props to this guy for being willing to put in the reps, and frick you for trying to actively demotivate people who are earnestly putting in lots of time and effort. It's actually bottom feeder behavior that you have nothing better to do then make fun of someone who's grinded to make something this ambitious. I know this was kinda just a throw away off handed remark on your end but this is the typa shit that actually ruins peoples week, and gives them just one more reason to quit before they achieve excellence. Actually frick you you suck for this comment, you probably just didn't even give the game long enough to figure out how the main mechanic worked
← Return to game
Comments
Log in with itch.io to leave a comment.
This game fucking sucks bruh
It's pretty obvious you've never tried to make a game before. this game was made in 4 days. It's a little rough around the edges in the sense that there's no audio or tutorial explaining you need to click during the moment you are attacked to do damage, but it's got excellent visuals and actual fun game play mechanics once you know how it works (which is actually quite rare for game jam games). The fact that they managed to make 6+ enemy types when more then 80% of this jams participants weren't even able to turn in a game should at the very least give you a bit of respect for the guy. I mean 100% of people who joined the jam plan on turning something in, that's why they joined, but it is so hard that more then 80% of people couldn't do it and quit. But this guy didn't quit. He built it in 4 days, it's not going to be comparable to something you download off of steam, which is normally developed in a year or longer by a team of individuals who are paid to do it full time. Considering the development time and team size, this becomes a god damn piece of art. Every successful game dev started by making shitty games, that's why every single one of us are here in this jam, so props to this guy for being willing to put in the reps, and frick you for trying to actively demotivate people who are earnestly putting in lots of time and effort. It's actually bottom feeder behavior that you have nothing better to do then make fun of someone who's grinded to make something this ambitious. I know this was kinda just a throw away off handed remark on your end but this is the typa shit that actually ruins peoples week, and gives them just one more reason to quit before they achieve excellence. Actually frick you you suck for this comment, you probably just didn't even give the game long enough to figure out how the main mechanic worked
Hes one of my friends, but i appreciate the defense.
lol my b. Good game